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ai-behavior-trees-utility-ai

gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/ai-behavior-trees-utility-ai

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

把下面的话发给 Claude Code、Codex 或 Cursor。智能体会先检查内容,经你确认再安装。

请帮我安装这个 Agent Skill:https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/ai-behavior-trees-utility-ai

1. 先读取该目录下的 SKILL.md 和其他文件,检查是否有可疑内容(执行未知脚本、读取密钥、向外发送数据等),用中文告诉我它会做什么、需要哪些权限;
2. 等我确认后,再把整个目录安装到 ~/.claude/skills/ai-behavior-trees-utility-ai/(如果你不是 Claude Code,安装到你自己约定的 skills 目录);
3. 安装后告诉我怎么触发它。

Skill 可以让智能体执行脚本。安装第三方 Skill 前务必看一遍内容,详见「安全」一课。

正在从 GitHub 读取……

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