跳到正文
码上手 coding.chengyu.dev
GA

godot-physics

gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-physics

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

把下面的话发给 Claude Code、Codex 或 Cursor。智能体会先检查内容,经你确认再安装。

请帮我安装这个 Agent Skill:https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-physics

1. 先读取该目录下的 SKILL.md 和其他文件,检查是否有可疑内容(执行未知脚本、读取密钥、向外发送数据等),用中文告诉我它会做什么、需要哪些权限;
2. 等我确认后,再把整个目录安装到 ~/.claude/skills/godot-physics/(如果你不是 Claude Code,安装到你自己约定的 skills 目录);
3. 安装后告诉我怎么触发它。

Skill 可以让智能体执行脚本。安装第三方 Skill 前务必看一遍内容,详见「安全」一课。

正在从 GitHub 读取……

Esc

输入关键词开始搜索,例如「CLAUDE.md」「MCP」「部署」